nut-debian/docs/developers.txt
2011-01-26 10:35:08 +01:00

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Information for developers
==========================
This document is intended to explain some of the more useful things
within the tree and provide a standard for working on the code.
General stuff - common subdirectory
-----------------------------------
String handling
~~~~~~~~~~~~~~~
Use snprintf. It's even provided with a compatibility module if the
target host doesn't have it natively.
If you use snprintf to load some value into a buffer, make sure you
provide the format string. Don't use user-provided format strings,
since that's an easy way to open yourself up to an exploit.
Don't use strcat. We have a neat wrapper for snprintf called snprintfcat
that allows you to append to char * with a format string and all the usual
string length checking of snprintf.
Error reporting
~~~~~~~~~~~~~~~
Don't call syslog() directly. Use upslog_with_errno() and upslogx().
They may write to the syslog, stderr, or both as appropriate. This
means you don't have to worry about whether you're running in the
background or not.
upslog_with_errno prints your message plus the string expansion of
errno. upslogx just prints the message.
fatal_with_errno and fatalx work the same way, but they
exit(EXIT_FAILURE) afterwards. Don't call exit() directly.
Debugging information
~~~~~~~~~~~~~~~~~~~~~
upsdebug_with_errno(), upsdebugx() and upsdebug_hex() use the
global nut_debug_level so you don't have to mess around with
printfs yourself. Use them.
Memory allocation
~~~~~~~~~~~~~~~~~
xmalloc, xcalloc, xrealloc and xstrdup all check the results of the base
calls before continuing, so you don't have to. Don't use the raw calls
directly.
Config file parsing
~~~~~~~~~~~~~~~~~~~
The configuration parser, called parseconf, is now up to its fourth
major version. It has multiple entry points, and can handle many
different jobs. It's usually used for parsing files, but it can also
take input a line at a time or even a character at a time.
You must initialize a context buffer with pconf_init before using any
other parseconf function. pconf_encode is the only exception, since it
operates on a buffer you supply and is an auxiliary function.
Escaping special characters and quoting multiple-word elements is all
handled by the state machine. Using the same code for all config files
avoids code duplication.
NOTE: this does not apply to drivers. Driver authors should use the
upsdrv_makevartable() scheme to pick up values from ups.conf. Drivers
should not have their own config files.
Drivers may have their own data files, such as lists of hardware,
mapping tables, or similar. The difference between a data file and a
config file is that users should never be expected to edit a data file
under normal circumstances. This technique might be used to add more
hardware support to a driver without recompiling.
<time.h> vs. <sys/time.h>
~~~~~~~~~~~~~~~~~~~~~~~~~
This is already handled by autoconf, so just include "timehead.h" and you
will get the right headers on every system.
Device drivers - main.c
-----------------------
The device drivers use main.c as their core. The only exceptions are the
HAL-based drivers, which use the same dstate function calls while integrating
with the DBUS event loop.
To write a new driver, you create a file with a series of support
functions that will be called by main. These all have names that start
with `upsdrv_`, and they will be called at different times by main
depending on what needs to happen.
See the <<new-drivers,driver documentation>> for information on writing
drivers, and also refer to the skeletal driver in skel.c.
Portability
-----------
Avoid things that will break on other systems. All the world is not an
x86 Linux box.
There are still older systems out there that don't do C++ style comments.
--------------------------------------
/* Comments look like this. */
// Not like this.
--------------------------------------
Newer versions of gcc allow you to declare a variable inside a function
somewhat like the way C++ operates, like this:
--------------------------------------------------------------------------------
function do_stuff(void)
{
check_something();
int a;
a = do_something_else();
}
--------------------------------------------------------------------------------
While this will compile and run on these newer versions, it will fail
miserably for anyone on an older system. That means you must not use
it. gcc only warns about this with -pedantic.
Coding style
------------
This is how we do things:
--------------------------------------------------------------------------------
int open_subspace(char *ship, int privacy)
{
if (!privacy)
return insecure_channel(ship);
if (!init_privacy(ship))
fatal_with_errno("Can't open secure channel");
return secure_channel(ship);
}
--------------------------------------------------------------------------------
The basic idea is that I try to group things into functions, and then
find ways to drop out of them when we can't go any further. There's
another way to program this involving a big else chunk and a bunch of
braces, and it can be hard to follow. You can read this from top to
bottom and have a pretty good idea of what's going on without having to
track too much { } nesting and indenting.
I don't really care for pretentiousVariableNamingSchemes, but you can
probably get away with it in your own driver that I will never have to
touch. If your function or variable names start pushing important code
off the right margin of the screen, expect them to meet the byte
chainsaw sooner or later.
All types defined with typedef should end in "_t", because this is
easier to read, and it enables tools (such as indent and emacs) to
display the source code correctly.
Indenting with tabs vs. spaces
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another thing to notice is that the indenting happens with tabs instead
of spaces. This lets everyone have their personal tab-width setting
without inflicting much pain on other developers. If you use a space,
then you've fixed the spacing in stone and have really annoyed half of
the people out there.
If you write something that uses spaces, you may get away with it in a
driver that's relatively secluded. However, if I have to work on that
code, expect it to get reformatted according to the above.
Patches to existing code that don't conform to the coding style being
used in that file will probably be dropped. If it's something we really
need, it will be grudgingly reformatted before being included.
When in doubt, have a look at Linus's take on this topic in the Linux
kernel - Documentation/CodingStyle. He's done a far better job of
explaining this.
Line breaks
~~~~~~~~~~~
It is better to have lines that are longer than 80 characters than to
wrap lines in random places. This makes it easier to work with tools
such as "grep", and it also lets each developer choose their own
window size and tab setting without being stuck to one particular
choice.
Of course, this does not mean that lines should be made unnecessarily
long when there is a better alternative (see the note on
pretentiousVariableNamingSchemes above). Certainly there should not
be more than one statement per line. Please do not use
--------------------------------------------------------------------------------
if (condition) break;
--------------------------------------------------------------------------------
but use the following:
--------------------------------------------------------------------------------
if (condition) {
break;
}
--------------------------------------------------------------------------------
Miscellaneous coding style tools
--------------------------------
You can go a long way towards converting your source code to the NUT
coding style by piping it through the following command:
indent -kr -i8 -T FILE -l1000 -nhnl
This next command does a reasonable job of converting most C++ style
comments (but not URLs and DOCTYPE strings):
sed 's#\(^\|[ \t]\)//[ \t]*\(.*\)[ \t]*#/* \2 */#'
Emacs users can adjust how tabs are displayed. For example, it is
possible to set a tab stop to be 3 spaces, rather than the usual 8.
(Note that in the saved file, one indentation level will still
correspond to one tab stop; the difference is only how the file is
rendered on screen). It is even possible to set this on a
per-directory basis, by putting something like this into your .emacs
file:
--------------------------------------------------------------------------------
;; NUT style
(defun nut-c-mode ()
"C mode with adjusted defaults for use with the NUT sources."
(interactive)
(c-mode)
(c-set-style "K&R")
(setq c-basic-offset 3) ;; 3 spaces C-indentation
(setq tab-width 3)) ;; 3 spaces per tab
;; apply NUT style to all C source files in all subdirectories of nut/
(setq auto-mode-alist (cons '(".*/nut/.*\\.[ch]$". nut-c-mode)
auto-mode-alist))
--------------------------------------------------------------------------------
Finishing touches
~~~~~~~~~~~~~~~~~
We like code that uses const and static liberally. If you don't need to
expose a function or global variable to the outside world, static is
your friend. If nobody should edit the contents of some buffer that's
behind a pointer, const keeps them honest.
We always compile with -Wall, so things like const and static help you
find implementation flaws. Functions that attempt to modify a constant
or access something outside their scope will throw a warning or even
fail to compile in some cases. This is what we want.
Spaghetti
~~~~~~~~~
If you use a goto, expect us to drop it when our head stops spinning.
It gives us flashbacks to the very old code we wrote.
We've tried to clean up our act, and you should make the effort
as well.
We're not making a blanket statement about gotos, since everything
probably has at least one good use. There are a few cases where a goto
is more efficient than any other approach, but you probably won't
encounter them very often in this software.
Legacy code
~~~~~~~~~~~
There are parts of the source tree that do not yet conform to these
specs. Part of this is due to the fact that the coding style has been
evolving slightly over the course of the project. Some of the code you
see in these directories is 5 years old, and things have gotten cleaner
since then. Don't worry - it'll get cleaned up the next time something
in the vicinity gets a visit.
Memory leak checking
~~~~~~~~~~~~~~~~~~~~
We can't say enough good things about valgrind. If you do anything with
dynamic memory in your code, you need to use this. Just compile with -g
and start the program inside valgrind. Run it through the suspected
area and then exit cleanly. valgrind will tell you if you've done
anything dodgy like freeing regions twice, reading uninitialized memory,
or if you've leaked memory anywhere.
For more information, refer to the link:http://valgrind.kde.org[Valgrind]
project.
Conclusion
~~~~~~~~~~
The summary: please be kind to our eyes. There's a lot of stuff in here,
and many people have put a lot of time and energy to improve it.
Submitting patches
------------------
Patches that arrive in unified format (diff -u) as plain text attachments with
no HTML and a brief summary at the top are the easiest to handle.
If a patch is sent to the nut-upsdev mailing list, it stands a better chance of
being seen immediately. However, it is likely to be dropped if any issues
cannot be resolved quickly. If your code might not work for others, or if it is
a large change, your best bet is to submit a
link:https://alioth.debian.org/tracker/?atid=411544&group_id=30602&func=browse[ticket on Alioth].
This allows us to track the patches over a longer period of time, and it is
less likely that a patch will fall through the cracks. Posting a reminder to
the developers (via the nut-upsdev list) about a patch on the tracker is fair
game.
Patch cohesion
--------------
Patches should have some kind of unifying element. One patch set is one
message, and it should all touch similar things. If you have to edit 6
files to add support for neutrino detection in UPS hardware, that's
fine.
However, sending one huge patch that does massive separate changes all over
the tree is not recommended. That kind of patch has to be split up and
evaluated separately, assuming the core developers care enough to do that
instead of just dropping it.
If you have to make big changes in lots of places, send multiple
patches - one per item.
The completion touch: manual pages and device entry in HCL
----------------------------------------------------------
If you change something that involves an argument to a program or
configuration file parsing, the man page is probably now out of date.
If you don't update it, we have to, and we have enough to do as it is.
If you write a new driver, send in the man page when you send us the
source code for your driver. Otherwise, we will be forced to write a
skeletal man page that will probably miss many of the finer points of
the driver and hardware.
The same remark goes for device entries: if you add support for new models,
remember to also complete the hardware compatibility list, present
in data/driver.list.in. This will be used to generate both textual, static
HTML and dynamic searchable HTML for the website.
Source code management
----------------------
We currently use a Subversion (SVN) repository hosted at Alioth to track
changes to the NUT source code. To obtain permission to commit to the SVN
repository, you must be prepared to spend a fair amount of time contributing to
the NUT codebase. For occasional contributions over time, you may wish to
investigate one of the <<_distributed_scm_systems,distributed SCM tools>>
listed below.
Anonymous SVN checkouts are possible:
svn co svn://svn.debian.org/nut/trunk nut-svn-readonly
If you change a file in the SVN working copy, you can use `svn diff` to
generate a patch to send to the nut-upsdev mailing list.
Repository etiquette and quality assurance
------------------------------------------
Please keep the SVN trunk in working condition at all times. The trunk
may be used to generate daily tarballs, and should not contain broken
code if possible. If you need to commit incremental changes that leave
the system in a broken state, please do so in a separate branch and
merge the changes back to the trunk once they are complete.
Before committing, please remember to run "make distcheck-light". This checks
that the Makefiles are not broken, that all the relevant files are distributed,
and that there are no compilation or installation errors.
Running "make distcheck-light" is especially important if you have added or
removed files, or updated configure.in or some Makefile.am. Remember: simply
adding a file to SVN does not mean it will be distributed. To distribute a
file, you must update the corresponding Makefile.am.
There is also "make distcheck", which runs an even stricter set of
tests, but will not work unless you have all the optional libraries
and features installed.
Distributed SCM systems
-----------------------
Git and Mercurial (Hg) are two popular distributed SCM tools which provide a
bridge to a SVN repository. This makes it possible for a new developer to stay
synchronized with the latest changes to NUT, while keeping a local version
history of their changes before they are merged by the core NUT developers.
A complete introduction to either Git or Mercurial is beyond the scope of this
document, but many others have written excellent tutorials on both the DSCM
tools, and their SVN interfaces.
Git and SVN
~~~~~~~~~~~
The `git svn` tool synchronizes a Git repository with a
link:http://www.kernel.org/pub/software/scm/git/docs/git-svn.html[SVN repository].
In many cases, NUT developers will not need access to the entire repository
history - a snapshot starting at the most recent revision will work nicely:
git svn clone --revision HEAD svn://svn.debian.org/nut/trunk nut-git
From the resulting nut-git directory, you may use all of the Git commands to
record your changes, and even create new branches for working on different
aspects of the code.
Git offers a little more flexibility than the `svn update` command. You may
fetch other developers' changes from SVN into your repository, but hold off on
actually combining them with your branch until you have compared the two
branches (for instance, with `gitk --all`).
To import the new SVN revisions, simply run the following command from any
directory under your Git checkout (`nut-git` in the example above). Note that
this only changes the history stored in your repository - it does not touch
your checked-out files.
git svn fetch
Initially, the Git `master` branch tracks the SVN `trunk`. The `git svn`
command updates the `remotes/trunk` reference every time you run `git svn
fetch`, but it does not adjust the `master` branch automatically. To update
your master branch with new SVN revisions, you can run the following commands:
git checkout master
git svn fetch # (optional; this gets commits other than on your current branch)
git svn rebase
You may create as many branches as you like in your local Git repository. When
using `git svn`, the preferred way to combine your changes with SVN changes is
to use `git rebase` on your local branch. This re-applies your branch's changes
to the new SVN changes, much as though your branch were a series of patches.
--------------------------------------------------------------------------------
git checkout master
git branch my-new-feature
git checkout my-new-feature
# Hack away
git add changed-file.c
git commit
# Someone committed something to SVN. Fetch it.
git svn fetch
git rebase remotes/trunk
--------------------------------------------------------------------------------
You are encouraged to use `git rebase -i` on your private Git branches to
separate your changes into <<_patch_cohesion,logical changes>>.
From there, you can generate patches for the Tracker, or the nut-upsdev list.
If you are new to Git, but are familiar with SVN, the
link:http://git-scm.com/course/svn.html[following link] may be of use.
Mercurial and SVN
~~~~~~~~~~~~~~~~~
Synchronizing a Mercurial repository against the NUT SVN repository should be
similar in spirit to the Git method discussed above.
link:http://mercurial.selenic.com/wiki/WorkingWithSubversion[This wiki page]
discusses your options.
We would welcome any feedback about this process on the nut-upsdev mailing list.